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Forsing

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A member registered Jun 12, 2017

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Sure, should be Forsing#5320 on discord

(1 edit)

Same thing happens, I am really sorry for the inconvenience. Here is the log:

[19:18:22]  Available Devices:

[19:18:22]  {X=0,Y=0,Width=1920,Height=1080}
[19:18:22]  Creating the window on the Primary Device at 1920x1080
[19:18:23] [IO] Registered resource handler... (Total = 1)
[19:18:23]  Running α 0.37 as x64
[19:18:23]  Geometry shaders are ENABLED
[19:18:23]  OS = Microsoft Windows NT 6.2.9200.0
CPU = Intel64 Family 6 Model 158 Stepping 9, GenuineIntel
Graphics Card = NVIDIA Corporation
GeForce GTX 1070/PCIe/SSE2
4.6.0 NVIDIA 398.82

[19:18:23]  Allocating world VRAM
[19:18:23]  Allocated 519 MB of VRAM for static rendering.
[19:18:23]  Allocated 85 MB of VRAM for water rendering.
[19:18:24]  Finished building cache.
[19:18:24]  Assets loading was Successful.
[19:18:25]  Generating a pool of sound sources...
[19:18:25]  Generating a pool of sound items...
[19:18:25]  Loading sounds...
[19:18:25]  Sound engine loaded succesfully
[19:18:25] [IO] Registered resource handler... (Total = 2)
[19:18:25]  Settings loading was Successful
[19:18:26]  Finished loading sounds.
[19:18:26]  World Created Successfully!
[19:18:27]  Player Created Successfully!
[19:18:27]  Setted up GUI
[19:18:28]  Scene loading was Successful.
[19:18:28]  Supported GLSL version is : 4.60 NVIDIA
[19:18:28]  4.6.0 NVIDIA 398.82

Just tried the new version, still has the same problem. I would be more than willing to test a debug build.

Screenshot:

LOG:

[19:18:52]  Available Devices:
[19:18:52]  {X=0,Y=0,Width=1920,Height=1080}
[19:18:52]  Creating the window on the Primary Device at 1920x1080
[19:18:53] [IO] Registered resource handler... (Total = 1)
[19:18:53]  Running α 0.361 as x64
[19:18:53]  Geometry shaders are ENABLED
[19:18:53]  OS = Microsoft Windows NT 6.2.9200.0
CPU = Intel64 Family 6 Model 158 Stepping 9, GenuineIntel
Graphics Card = NVIDIA Corporation
GeForce GTX 1070/PCIe/SSE2
3.3.0 NVIDIA 398.82

[19:18:53]  Allocating world VRAM
[19:18:54]  GL Error: Texture3D: InvalidValue
[19:18:54]  Allocated 519 MB of VRAM for static rendering.
[19:18:54]  Allocated 85 MB of VRAM for water rendering.
[19:18:54]  Finished building cache.
[19:18:54]  Assets loading was Successful.
[19:18:54]  Generating a pool of sound sources...
[19:18:54]  Generating a pool of sound items...
[19:18:54]  Loading sounds...
[19:18:54]  Sound engine loaded succesfully
[19:18:54] [IO] Registered resource handler... (Total = 2)
[19:18:54]  Settings loading was Successful
[19:18:55]  Finished loading sounds.
[19:18:56]  World Created Successfully!
[19:18:56]  GL Error: Texture3D: InvalidValue
[19:18:57]  Player Created Successfully!
[19:18:57]  Setted up GUI
[19:18:58]  Scene loading was Successful.
[19:18:58]  Supported GLSL version is : 3.30 NVIDIA via Cg compiler
[19:18:58]  3.3.0 NVIDIA 398.82

(1 edit)

The game has always done this on my desktop, but is capable of launching on my laptop. I've tried launching the game when a new version was released since version 0.25, but the same thing has happend every time.

Yeah, nothing else happends.

Screenshot:

When i try to start the game, I get a white screen and nothing happens. This happens both with or without using the app.

LOG:

[19:23:36]  Available Devices:
[19:23:36]  {X=0,Y=0,Width=1920,Height=1080}
[19:23:36]  Creating the window on the Primary Device at 1920x1080
[19:23:37] [IO] Registered resource handler... (Total = 1)
[19:23:37]  Running α 0.35 as x64
[19:23:37]  Geometry shaders are ENABLED
[19:23:37]  glMultiDrawElements issue detected. Enabling compatibility mode...
[19:23:37]  OS = Microsoft Windows NT 6.2.9200.0
CPU = Intel64 Family 6 Model 158 Stepping 9, GenuineIntel
Graphics Card = NVIDIA Corporation
GeForce GTX 1070/PCIe/SSE2
4.6.0 NVIDIA 388.13

[19:23:37]  Allocating world VRAM
[19:23:37]  Allocated 519 MB of VRAM for static rendering.
[19:23:37]  Allocated 85 MB of VRAM for water rendering.
[19:23:38]  Finished building cache.
[19:23:38]  Assets loading was Successful.
[19:23:38]  Generating a pool of sound sources...
[19:23:38]  Generating a pool of sound items...
[19:23:38]  Loading sounds...
[19:23:38]  Sound engine loaded succesfully
[19:23:38] [IO] Registered resource handler... (Total = 2)
[19:23:38]  Settings loading was Successful
[19:23:39]  Finished loading sounds.
[19:23:39]  World Created Successfully!
[19:23:40]  Player Created Successfully!
[19:23:40]  Setted up GUI
[19:23:41]  Scene loading was Successful.
[19:23:41]  Supported GLSL version is : 4.60 NVIDIA
[19:23:41]  4.6.0 NVIDIA 388.13

The logo does not show and the error stops after being printed 313 times.

When I start the game, it opens but only shows a white screen.

Available Devices:

{X=0,Y=0,Width=1920,Height=1080}
Creating the window on the Primary Device at 1920x1080
Running α 0.26 as x64
OS = Microsoft Windows NT 6.2.9200.0
CPU = Intel64 Family 6 Model 158 Stepping 9, GenuineIntel
Graphics Card = NVIDIA Corporation
GeForce GTX 1070/PCIe/SSE2
4.6.0 NVIDIA 388.13

Allocating world VRAM
Allocated 237 MB of VRAM for static rendering.
Allocated 79 MB of VRAM for water rendering.
Finished building cache.
Assets loading was Successful.
Generating a pool of sound sources...
Generating a pool of sound items...
Loading sounds...
Sound engine loaded succesfully
Settings loading was Successful
Loading Game Scene...
World Created Successfully!
Player Created Successfully!
Added Generation Queue
Setted up GUI
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at SimplexNoise.Noise.Generate(Single x, Single y)
   at Hedra.Engine.Generation.TreeGenerator.GenerateTree(Vector3 Position, Region BiomeRegion, TreeDesign Design)
   at Hedra.Engine.BiomeSystem.LandscapeGenerator.PlaceStructures()
   at Hedra.Engine.BiomeSystem.LandscapeGenerator.Generate()
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at SimplexNoise.Noise.Generate(Single x, Single y)
   at Hedra.Engine.Generation.TreeGenerator.GenerateTree(Vector3 Position, Region BiomeRegion, TreeDesign Design)
   at Hedra.Engine.BiomeSystem.LandscapeGenerator.PlaceStructures()
   at Hedra.Engine.BiomeSystem.LandscapeGenerator.Generate()

And it keeps giving the same error over and over.